Tuesday 2 April 2013

Technolgie of our Remains Engine®

The Remains Engine is an advanced physics and graphics engine unlike the famous engines like Frostbite 2 (Battlefield 3) and IW Engine (Call of Duty series) our Engine focuses on the Physics with more computing power than your average Engine, but we wanted a step further Nvidia has created Physx which alows games to make more realistic physics we have outrun Physx our Physics Engine has more computing power than an 2gb Ram card this means that when we release the game we will have the most advanced and powerfull physics engine. A lot of games us a standalone physics engine like the Havok Physics Engine we build our physics engine into our Remains engine. While the physics use a lot of computing power the engine doesnt at all we have developed a technic that when a tank explodes and the .30 comes it will fly through the air en hits the ground nothing new but in a normal game when the gun hits the ground it will still use computing power, using our engine will prevent this because as soon as the .30 hits the ground it will become part of the world it self, you can still move it around but when you touch the .30 then the physics engine will start working for that item

Today the Remains Engine with its advanced Physics is an of important technolgy of our upcoming game Darkest Hour '44-'45, Yes we have released the name of the game Darkest Hour '44-'45

The game itself is an US campaing with the choice of airborne or GI trooper no matter what you choice you will start fighting at D-Day and it also includes an German campaing, we will release this and later a FREE DLC pack named King and Country A british campaign after that another free DLC named For the Motherland and after that our final free DLC For the Fatherland a german campaing

We will explain later how you can use the DLC's and how you can buy it with in-game currency

Greets the BlueTech Physics team

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