Sunday 7 April 2013

Alpha and Beta sign-up

From now on you can sign-up for an Alpha key or a Beta key

its very simple to sign up we only need some of your pc specs

First you search for dxdiag, just click your windows icon on the left bottom and type in dxdiag

Second select and run dxdiag, when its done scanning your pc press save all data (Dutch: Alle gegevens opslaan) and save it to your destkop

now open the file an copy all of the contents, it should look like this

The red parts is what we use to check if you can run the game

Then you paste the content into an email and send it to this email address BlueTech_Studios@mail.com

Greets
BlueTech Studios
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System Information
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Time of this report: 4/7/2013, 10:30:20
       Machine name: PCDEVELPMENT
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
           Language: Dutch (Regional Setting: Dutch)

System Manufacturer: Acer
       System Model: Aspire X3990
               BIOS: BIOS Date: 08/16/11 10:23:39 Ver: 04.06.04
          Processor: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz (4 CPUs), ~3.0GHz
             Memory: 4096MB RAM

Available OS Memory: 4040MB RAM
          Page File: 2579MB used, 5498MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode
  DxDiag Previously: Crashed in DirectSound (stage 1). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information
------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
          Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: AMD Radeon™ HD 7950
       Manufacturer: AMD
          Chip type: AMD Radeon™ HD 7950  Graphics
           DAC type: Internal
         Device Key: Enum\PCI\VEN_8086&DEV_0102&SUBSYS_04921025&REV_09
     Display Memory: 3696 MB
   Dedicated Memory: 3696 MB
      Shared Memory: 1632 MB

       Current Mode: 1280 x 1024 (32 bit) (60Hz)
       Monitor Name: Generic Non-PnP Monitor
      Monitor Model: unknown
         Monitor Id:
        Native Mode: unknown
        Output Type: HD15
        Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 8.15.0010.2696 (English)
     Driver Version: 8.15.10.2696
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 3/19/2012 23:31:56, 8087040 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B78E66-4242-11CF-1D79-9824A9C2C535}
          Vendor ID: 0x8086
          Device ID: 0x0102
          SubSys ID: 0x04921025
        Revision ID: 0x0009
 Driver Strong Name: oem13.inf:IntelGfx.NTamd64.6.0:iSNBD0:8.15.10.2696:pci\ven_8086&dev_0102
     Rank Of Driver: 00E62001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
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Tuesday 2 April 2013

Technolgie of our Remains Engine®

The Remains Engine is an advanced physics and graphics engine unlike the famous engines like Frostbite 2 (Battlefield 3) and IW Engine (Call of Duty series) our Engine focuses on the Physics with more computing power than your average Engine, but we wanted a step further Nvidia has created Physx which alows games to make more realistic physics we have outrun Physx our Physics Engine has more computing power than an 2gb Ram card this means that when we release the game we will have the most advanced and powerfull physics engine. A lot of games us a standalone physics engine like the Havok Physics Engine we build our physics engine into our Remains engine. While the physics use a lot of computing power the engine doesnt at all we have developed a technic that when a tank explodes and the .30 comes it will fly through the air en hits the ground nothing new but in a normal game when the gun hits the ground it will still use computing power, using our engine will prevent this because as soon as the .30 hits the ground it will become part of the world it self, you can still move it around but when you touch the .30 then the physics engine will start working for that item

Today the Remains Engine with its advanced Physics is an of important technolgy of our upcoming game Darkest Hour '44-'45, Yes we have released the name of the game Darkest Hour '44-'45

The game itself is an US campaing with the choice of airborne or GI trooper no matter what you choice you will start fighting at D-Day and it also includes an German campaing, we will release this and later a FREE DLC pack named King and Country A british campaign after that another free DLC named For the Motherland and after that our final free DLC For the Fatherland a german campaing

We will explain later how you can use the DLC's and how you can buy it with in-game currency

Greets the BlueTech Physics team

Wednesday 20 March 2013

Ingame pics and ZOMBIES!!

Today we present our first ingame pictures for you guys
and we show some of the zombie stuff were we are working on

First in game shot with our Willys jeep, You can see the .30 machine gun and the 4 green guys are GI soldiers the dark brown guy is a pilot and the medium brown guy upfront is an airborne trooper



















Here you can see a US GI on a bike and you can see a little part of our UI (User Interface)
















Here we just wanted to show of our scenery a beautiful Normandy town, you can also see the equipment on the US soldiers.



















Our first zombie a normal man who has turned into a mindless brain eating...........Thing.



















And not any zombie game is complete without a Nazi zombie to kill you because you didn't wanted to listen to Hitler.

Tuesday 19 March 2013

How is a 3D model made

This time i will show you how we create a 3D model

First we decide what weapon we need in this case the M1918A2 Browning Automatic Rifle (BAR)

Then our research starts
What does this weapon looks like in real life


Technical details always handy

Now we have the data we need, our modeler can start working on it.
First we create the basic model with a wireframe

Then we model the other parts like the magazine, bipod, handle and the iron sights

Now we come close to the end result, now only the texture needs to be applied


And here we have one kickass M1918A2 BAR





Monday 18 March 2013

The work so far

The game will consist out of a campaign, multi-player and a standalone co-op zombie multi-player game.
We are going to show you pictures of our work in progress
 High resulotion Thompson submachine guns
 M1 Garand
 K98 rifle
 M2 browning machine gun
 Wireframe M1 garand


 PPSH 41
 An Afrika map
 A destroyed village
 A Japanese soldier


 Hi-Res US GI soldier
 US GI with gun, Animations need work and he isn't holding the gun properly



M1 thompson final game edition

Greets Michel and Timothy




BlueTech Studios

BlueTech Studios is founded in march 2013 by Michel Bosch and Timothy Williams

BlueTech is now working on a world war 2 game which will be free to play and download
The game is build on BlueTech's own game engine, to create a realistic WW2 feeling BlueTech needed to create a game engine who  would leave the shells, burning tanks, ruble and human remains just where they where left.

The game is now Work In Progress

Greets from Michel and Timothy