From now on you can sign-up for an Alpha key or a Beta key
its very simple to sign up we only need some of your pc specs
First you search for dxdiag, just click your windows icon on the left bottom and type in dxdiag
Second select and run dxdiag, when its done scanning your pc press save all data (Dutch: Alle gegevens opslaan) and save it to your destkop
now open the file an copy all of the contents, it should look like this
The red parts is what we use to check if you can run the game
Then you paste the content into an email and send it to this email address BlueTech_Studios@mail.com
Greets
BlueTech Studios
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System Information
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Time of this report: 4/7/2013, 10:30:20
Machine name: PCDEVELPMENT
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
Language: Dutch (Regional Setting: Dutch)
System Manufacturer: Acer
System Model: Aspire X3990
BIOS: BIOS Date: 08/16/11 10:23:39 Ver: 04.06.04
Processor: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz (4 CPUs), ~3.0GHz
Memory: 4096MB RAM
Available OS Memory: 4040MB RAM
Page File: 2579MB used, 5498MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
DxDiag Previously: Crashed in DirectSound (stage 1). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
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Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: AMD Radeon™ HD 7950
Manufacturer: AMD
Chip type: AMD Radeon™ HD 7950 Graphics
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0102&SUBSYS_04921025&REV_09
Display Memory: 3696 MB
Dedicated Memory: 3696 MB
Shared Memory: 1632 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Generic Non-PnP Monitor
Monitor Model: unknown
Monitor Id:
Native Mode: unknown
Output Type: HD15
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 8.15.0010.2696 (English)
Driver Version: 8.15.10.2696
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 3/19/2012 23:31:56, 8087040 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B78E66-4242-11CF-1D79-9824A9C2C535}
Vendor ID: 0x8086
Device ID: 0x0102
SubSys ID: 0x04921025
Revision ID: 0x0009
Driver Strong Name: oem13.inf:IntelGfx.NTamd64.6.0:iSNBD0:8.15.10.2696:pci\ven_8086&dev_0102
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
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BlueTech Studios
Sunday, 7 April 2013
Tuesday, 2 April 2013
Technolgie of our Remains Engine®
The Remains Engine is an advanced physics and graphics engine unlike the famous engines like Frostbite 2 (Battlefield 3) and IW Engine (Call of Duty series) our Engine focuses on the Physics with more computing power than your average Engine, but we wanted a step further Nvidia has created Physx which alows games to make more realistic physics we have outrun Physx our Physics Engine has more computing power than an 2gb Ram card this means that when we release the game we will have the most advanced and powerfull physics engine. A lot of games us a standalone physics engine like the Havok Physics Engine we build our physics engine into our Remains engine. While the physics use a lot of computing power the engine doesnt at all we have developed a technic that when a tank explodes and the .30 comes it will fly through the air en hits the ground nothing new but in a normal game when the gun hits the ground it will still use computing power, using our engine will prevent this because as soon as the .30 hits the ground it will become part of the world it self, you can still move it around but when you touch the .30 then the physics engine will start working for that item
Today the Remains Engine with its advanced Physics is an of important technolgy of our upcoming game Darkest Hour '44-'45, Yes we have released the name of the game Darkest Hour '44-'45
The game itself is an US campaing with the choice of airborne or GI trooper no matter what you choice you will start fighting at D-Day and it also includes an German campaing, we will release this and later a FREE DLC pack named King and Country A british campaign after that another free DLC named For the Motherland and after that our final free DLC For the Fatherland a german campaing
We will explain later how you can use the DLC's and how you can buy it with in-game currency
Greets the BlueTech Physics team
Today the Remains Engine with its advanced Physics is an of important technolgy of our upcoming game Darkest Hour '44-'45, Yes we have released the name of the game Darkest Hour '44-'45
The game itself is an US campaing with the choice of airborne or GI trooper no matter what you choice you will start fighting at D-Day and it also includes an German campaing, we will release this and later a FREE DLC pack named King and Country A british campaign after that another free DLC named For the Motherland and after that our final free DLC For the Fatherland a german campaing
We will explain later how you can use the DLC's and how you can buy it with in-game currency
Greets the BlueTech Physics team
Wednesday, 20 March 2013
Ingame pics and ZOMBIES!!
Today we present our first ingame pictures for you guys
and we show some of the zombie stuff were we are working on
First in game shot with our Willys jeep, You can see the .30 machine gun and the 4 green guys are GI soldiers the dark brown guy is a pilot and the medium brown guy upfront is an airborne trooper
Here you can see a US GI on a bike and you can see a little part of our UI (User Interface)
Here we just wanted to show of our scenery a beautiful Normandy town, you can also see the equipment on the US soldiers.
And not any zombie game is complete without a Nazi zombie to kill you because you didn't wanted to listen to Hitler.
and we show some of the zombie stuff were we are working on
First in game shot with our Willys jeep, You can see the .30 machine gun and the 4 green guys are GI soldiers the dark brown guy is a pilot and the medium brown guy upfront is an airborne trooper
Here you can see a US GI on a bike and you can see a little part of our UI (User Interface)
Here we just wanted to show of our scenery a beautiful Normandy town, you can also see the equipment on the US soldiers.
Our first zombie a normal man who has turned into a mindless brain eating...........Thing.
And not any zombie game is complete without a Nazi zombie to kill you because you didn't wanted to listen to Hitler.
Tuesday, 19 March 2013
How is a 3D model made
This time i will show you how we create a 3D model
First we decide what weapon we need in this case the M1918A2 Browning Automatic Rifle (BAR)
Then our research starts
What does this weapon looks like in real life
First we decide what weapon we need in this case the M1918A2 Browning Automatic Rifle (BAR)
Then our research starts
What does this weapon looks like in real life
Technical details always handy
Now we have the data we need, our modeler can start working on it.
First we create the basic model with a wireframe
Then we model the other parts like the magazine, bipod, handle and the iron sights
Now we come close to the end result, now only the texture needs to be applied
And here we have one kickass M1918A2 BAR
Monday, 18 March 2013
The work so far
The game will consist out of a campaign, multi-player and a standalone co-op zombie multi-player game.
We are going to show you pictures of our work in progress
High resulotion Thompson submachine guns
M1 Garand
K98 rifle
M2 browning machine gun
Wireframe M1 garand
PPSH 41
An Afrika map
A destroyed village
A Japanese soldier
Hi-Res US GI soldier
US GI with gun, Animations need work and he isn't holding the gun properly
We are going to show you pictures of our work in progress
High resulotion Thompson submachine guns
M1 Garand
K98 rifle
M2 browning machine gun
Wireframe M1 garand
An Afrika map
A destroyed village
A Japanese soldier
Hi-Res US GI soldier
US GI with gun, Animations need work and he isn't holding the gun properly
M1 thompson final game edition
Greets Michel and Timothy
BlueTech Studios
BlueTech Studios is founded in march 2013 by Michel Bosch and Timothy Williams
BlueTech is now working on a world war 2 game which will be free to play and download
The game is build on BlueTech's own game engine, to create a realistic WW2 feeling BlueTech needed to create a game engine who would leave the shells, burning tanks, ruble and human remains just where they where left.
The game is now Work In Progress
Greets from Michel and Timothy
BlueTech is now working on a world war 2 game which will be free to play and download
The game is build on BlueTech's own game engine, to create a realistic WW2 feeling BlueTech needed to create a game engine who would leave the shells, burning tanks, ruble and human remains just where they where left.
The game is now Work In Progress
Greets from Michel and Timothy
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